Corwin

A raw young farm boy turned fervent cleric of Erathis

Description:

Corwin, level 4
Human, Cleric
Build: Devoted Cleric
Background: Occupation – Scholar

FINAL ABILITY SCORES
Str 10, Con 13, Dex 8, Int 14, Wis 19, Cha 15.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 8, Int 14, Wis 16, Cha 14.

AC: 20 Fort: 14 Reflex: 15 Will: 19
HP: 45 Surges: 8 Surge Value: 11

TRAINED SKILLS
Arcana +9, Religion +9, Insight +11, History +9, Heal +11

UNTRAINED SKILLS
Acrobatics, Bluff +4, Diplomacy +4, Dungeoneering +6, Endurance +2, Intimidate +4, Nature +6, Perception +6, Stealth, Streetwise +4, Thievery, Athletics +1

FEATS
Cleric: Ritual Caster
Human: Greater Divine Fortune
Level 1: Toughness
Level 2: Implement Expertise (Holy Symbol)
Level 4: Action Surge

POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Astral Seal
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Moment of Glory
Cleric utility 2: Return from Death’s Door
Cleric encounter 3: Hymn of Resurgence

ITEMS
Ritual Book, Adventurer’s Kit, Holy Symbol, Javelin (2), Torch (5), Hero’s Chainmail +2, Mace
RITUALS
Gentle Repose, Create Holy Water, Comprehend Language

MAGIC ITEMS
Tabard of Erathis

Bio:

Corwin was born to a Westrun farming family. His mother Rhian died during his birth, and he was raised by his father Talfryn. His father worshipped Pelor, like most Westrun farmers, and the family shrine was dedicated to that god. Corwin’s mother, however, gave allegiance to Erathis, and in her honor Talfryn paid tribute at the temple to Erathis each year on Rhian’s birthday. It was one such visit that was to change Corwin’s life forever. During the trip to the temple in Corwin’s seventh year, the high priest of Erathis brought out one of the ancient volumes the church had preserved from the days of the empire. Corwin was fascinated by the images, still vivid, painted on the curled and fragile vellum. His father, at last, had to drag him away. Over the next few years, Corwin used every rare free moment to sneak into town and visit the temple, begging the priests for another look at the beautiful books. Pleased by this interest, the priests obliged the curious boy, showing him a small part of the knowledge preserved in the temple’s library. One kindly priest, impressed by Corwin’s persistence, began to teach him to read. His duties on the farm had not lessened, however, and soon his absences began to cause tension between him and his father. When Corwin was fifteen years old, this tension broke out into open conflict, and Corwin fled his father’s anger to the one safe place he knew—the temple. The next morning, his father appeared at the temple gates and demanded the return of his son. Afraid but strangely exhilarated, Corwin begged the priests to let him stay at the temple and become an acolyte. The priests agreed, contracting to pay Talfryn a small yearly sum as long as Corwin dedicated himself to the church. His father grudgingly accepted this arrangement, and the two bid each other farewell.

It quickly became apparent that Corwin had a gift for history. Before his 18th birthday, he had already distinguished himself in scholarship, reassembling the fragments of several partial manuscripts preserved in the temple vaults. He seemed to intuitively grasp the thoughts and traditions of the long-vanished Empire, and truly loved the few surviving relics the temple had preserved. He became convinced that Erathis would intervene in the lives of man to bring back the civilization that had once been.

In service to the temple, Corwin dedicated himself to the advancement of Erathian influence in Westrun and beyond. The still-new trade agreement between Westrun and the neighboring towns was seen as a triumph of Erathis (albeit mostly by the Erathians themselves). With the ranks of the Westrun militia steadily growing, some of the more visionary faithful began to look to the future. What material, spiritual and intellectual riches might lay in the unexplored lands? At the same time, Corwin gave much thought to the political and spiritual situation closer to home. Erathis was not the only deity to be reckoned with. Pelor had the hearts of most of the rural villagers, though Erathis and Pelor sought many of the same ends. More problematic was the influence of the Raven Queen. Death, of course, is a necessary part of order—and no-one in Corwin’s harsh world was ever far from the Raven Queen’s attentions. But too great a faith in the Goddess of Death can lead to a fatalism anathema to Erathis’ world-building ambitions. Civilization, after all, is in part simply a way of insulating oneself from death—for a while, at least. The Raven Queen and her followers are useful, not least for their mortuary and memorial services, but only so long as they stay a manageable minority. Both Pelor and Erathis are wary of the Raven Queen’s influence, and they and their faithful keep a close eye on the balance of spiritual power.

Corwin

In the Cities of the Dead bhaines